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#include "nodeset.h"

#include "artifact.h"
#include "rulenode.h"
#include <tools/persistence.h>
#include <tools/qbsassert.h>

namespace qbs {
namespace Internal {

BuildGraphNode *loadBuildGraphNode(PersistentPool &pool)
{
    const auto t = pool.load<quint8>();
    BuildGraphNode *node = nullptr;
    switch (static_cast<BuildGraphNode::Type>(t)) {
    case BuildGraphNode::ArtifactNodeType:
        node = pool.load<Artifact *>();
        break;
    case BuildGraphNode::RuleNodeType:
        node = pool.load<RuleNode *>();
        break;
    }
    QBS_CHECK(node);
    return node;
}

void storeBuildGraphNode(PersistentPool &pool, const BuildGraphNode *node)
{
    pool.store(static_cast<quint8>(node->type()));
    pool.store(node);
}

} // namespace Internal
} // namespace qbs
